GUIDE / SSS FIRST LOOP

Snowline Supply Station Beginner Guide

Do not chase the radio voices first. Rebuild heat, collect route tools, and verify the first physical contradiction.

Minor spoilers

This guide can affect the discovery experience. For a blind run, return to the game page and finish one playthrough first.

First objective

The first safe loop is stove, door, storage, then radio. Relight the stove before you spend visibility outside. Inspect the footprints because they create the first reliable contradiction, then search storage for red markers, rope, flare, rations, and the roster.

The radio call is important, but it should not choose the route before you know how to recover Heat and Visibility. Treat every caller as unverified until a physical clue supports the coordinates.

Recommended opening

A reliable opening is: relight the stove, melt snow, inspect the door footprints, search storage, pack the route tools, read the roster, then open the snow route board. This gives you heat recovery, route safety items, and at least two evidence leads before you step toward Marker 03 or the crevasse.

If you check the radio early, require the passphrase instead of simply obeying the voice. The passphrase test turns the call into evidence while keeping the station table available as a recovery hub.

  • Keep Heat above 35 before long exterior routes
  • Use red markers before trusting new arrows
  • Treat Battery as final rescue capacity
  • Return to the station when Visibility drops toward danger

How to read the route board

The route board separates the case into Station, Marker, Cable, Crevasse, Snow Cave, Rescue, and Reports. Current and available nodes tell you where the active route is, while locked final routes show missing evidence, signal, battery, heat, visibility, or route trust.

The board becomes most useful after you have revealed Marker 03, the cable station, the crevasse edge, and at least one later evidence node. If the final rescue report is locked, read the blocker before spending more weather.

When to go outside

Go outside when you have a purpose: verify Marker 03, repair cable access, retrieve the GPS breadcrumb, raise the antenna, or mark the snow cave return. Outdoor curiosity without a route purpose spends Heat and Visibility too quickly.

Waiting for a weather window is a real action. It spends Food and time, but it can restore enough Visibility to make a dangerous exterior chain readable again.