Fog Lamp Station Case File
Background notes for the station without replacing the mystery inside the game.
This guide can affect the discovery experience. For a blind run, return to the game page and finish one playthrough first.
The station
Fog Lamp Station was built to make the coast readable in weather that erased distance. Its lamp, generator, watch room, archive, seawall, and dock all point toward the same job: keep a route visible long enough for someone to survive it.
By the time the game begins, the station is not simply abandoned. It is full of maintenance habits, warnings, and records that suggest someone tried to turn survival into a procedure.
The signal
The radio is not only a distress channel. It is a test of trust. Voices can sound useful before they are safe, and the clearest signal is not always the most honest one.
Archive notes, tide records, lamp behavior, and seawall timing let players decide whether the call comes from offshore, inside the station, or somewhere more difficult to name.
How lore supports play
The case file is written to enrich the setting, not to solve the endings. The safest clues still come from playing scenes, checking resources, and reading route blockers.
If you want direct route instructions, use the guide hub. If you want atmosphere and context after a run, this file is the better place to start.