CASE FILE / FLS-017

Fog Lamp Station Text Survival Mystery

You wake inside an abandoned coastal signal station. The fog moves closer every night. The lamp must not go out.

How it plays

This is not a page-by-page novel. Each scene shows a place, a time, resources, risk, and actions you can take. You choose between keeping the lamp running, investigating the radio, preserving body heat, and staying clear-headed.

The game page keeps the Action Deck beside the story on desktop, uses compact resource chips, and tracks progress through a topology map. Locked final choices can show whether you need more evidence, safer route conditions, or restored station resources.

  • Run length: 20-30 minutes
  • Resources: power, fuel, heat, mind, signal, clues, fog
  • Recorded endings: Rescue, Truth Broadcast, Escape Alone, Keeper, Mist Response, Frozen, Light Out

Case summary

Case file FLS-017 records that the seventeenth response to a distress signal ended with no rescue team returning. The final warning repeats across old notes: do not answer the voice in the fog.

The mystery advances through resource pressure and conflicting evidence. The radio sounds like a rescue call. The archive reads like a warning. The seawall beacon suggests someone arranged the signal deliberately.

Locations and risk

The main hall is the safety center. The generator room controls power. The radio route and archive reveal evidence. The lamp deck and seawall explain the false signal. The abandoned dock can become an escape route only after the engine, flare, return line, and heat checks are prepared.

Evidence gaps are recoverable because you can return to station rooms and deepen the case. Resource and safety failures are different: if you commit with low power, low heat, missing route safety, or an unstable signal, a final route can close into a failure ending.

Progress map

The topology panel is a route map, not a decorative location list. It shows Act I through Outcomes, reveals station systems as you progress, and connects the Endings node to all seven recorded outcomes.

Use the node detail panel to see blockers and available actions. When a route looks locked, the answer is usually either more evidence, a safer physical route, or a final resource threshold.