Snowline Supply Station Case File
A case background for the third distorted signal incident.
This guide can affect the discovery experience. For a blind run, return to the game page and finish one playthrough first.
The station
Snowline Supply Station was built above the tree line as a practical shelter: stove, rations, rope, red markers, radio, weather board, and a route table. It was meant to make rescue boring enough to survive bad weather.
By the time the game begins, the station is not only shelter. It has become a record office. The roster, route board, and marker notes can decide where rescue teams search and which absence becomes official.
The route problem
The central mystery is not whether a storm can confuse people. Storms can do that without help. The sharper problem is whether someone made confusion look official by reversing Marker 03, copying voices, and pushing rescue toward the wrong coordinate.
Footprints, passphrases, GPS breadcrumbs, weather logs, and the cable station uniform give players physical ways to challenge the radio voices. The safest clue is rarely the loudest one.
How lore supports play
This case file gives context without replacing the route board. The playable case still expects players to read costs, manage Heat and Visibility, and test evidence before the final rescue report.
Use the lore page after a first run if you want background on the station's purpose. Use the beginner and resource guides if you need practical route help.