Black Well Radio v1 Development Log
Black Well Radio adds a radio-console game mode, independent saves, and a second set of guide pages.
What shipped
Black Well Radio adds the second playable case to the site. It uses a different resource model, a radio-console instrument strip, independent local save keys, six tape outcomes, and guide pages that match the playable build.
The engine now supports multiple games without sharing save data. Fog Lamp Station keeps its existing local keys, while Black Well Radio uses its own bwr:v1 save, settings, and ending records.
Design direction
The second game intentionally avoids a station-map reskin. It focuses on frequency choices, tape operations, air and power tradeoffs, composure pressure, and a final master fader decision.
The topology still shows progress, but the visual language is underground broadcast control rather than coastal lamp safety.
Current limits
The release remains fully browser-side. There is no account system, no backend save sync, no database, and no real advertising script in the game page.
Future maintenance should keep game data, guide thresholds, sitemap routes, and privacy notes synchronized whenever route logic changes.