Snowline Supply Station v1 Development Log
Snowline Supply Station adds a route-board game mode, independent saves, and a third complete case.
What shipped
Snowline Supply Station adds the third playable case to the site. It uses a high mountain resource model, a route-board instrument strip, independent local save keys, six rescue report outcomes, and guide pages that match the playable build.
The engine now supports station-map, radio-console, and route-board game modes without sharing save data. Fog Lamp Station keeps fls:v1 keys, Black Well Radio keeps bwr:v1 keys, and Snowline Supply Station uses sss:v1 save, settings, and ending records.
Design direction
The third game is built around route trust rather than lamp pressure or tape editing. Weather windows, red markers, GPS evidence, cable repair, antenna state, and final rescue coordinates shape the interface.
The topology remains a progress map, but the visual language is a rescue route board with Station, Marker, Cable, Crevasse, Rescue, and Report progress. The Rescue Log stays below the Action Deck and keeps the newest record first.
Current limits
The release remains fully browser-side. There is no account system, no backend save sync, no database, and no real advertising script in the game page.
Game data, guide thresholds, sitemap routes, localStorage notes, and privacy text are maintained together when route logic changes.