Black Well Radio Text Survival Mystery
You wake below a sealed radio station while a tape in your own voice warns you not to broadcast the third segment.
How it plays
Black Well Radio uses the same browser-side engine as Fog Lamp Station, but the interface is built around a radio console instead of a coastal station map. You manage Power, Air, Signal, Composure, Tape Evidence, and Noise while choosing which routes deserve another minute.
The central tension is not only survival. It is editorial control. Frequencies, tape shelves, reverse playback, and relay routes decide whether the final broadcast becomes a clean distress call, a cut warning, reversed proof, an escape, or a containment failure.
- Run length: 25-35 minutes
- Resources: power, air, signal, composure, tape evidence, noise
- Recorded outcomes: Clear Broadcast, Silent Broadcast, Reverse Testimony, Hand-Crank Escape, Automatic Broadcast, Stay in the Well
Case summary
Case file BWR-042 begins in a sealed underground broadcast room. The elevator is welded shut from inside the station. The ventilation system is running at half duty. A tape deck starts before the player wakes.
The voice on the tape sounds like the player and gives one instruction: do not broadcast the third segment. The rest of the run tests whether that warning is a rescue instruction, a contamination vector, or a recording made after the player has already failed.
Routes and risk
The power route restores circuits but can feed the wrong relay. The air route keeps the body functional but costs time. The monitoring route raises signal while damaging composure. The tape route creates evidence through playback, reverse listening, and cutting the third segment.
Evidence gaps are recoverable through archive and monitoring rooms. Resource failures are stricter: depleted air, dead power, or broken composure can close routes or force an automatic broadcast.